Tama Samus


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Featured Projects

Space Shooty 2016

Game Design, Artwork, Programming


Battle against the Living Planet NMX-3801!
Classic Arcade shoot-em-up action!
Face off against multi-tiered bosses!

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Race to Sparklepop

Game Design, Artwork, Programming


Move the balloon higher and higher to get to the finish line before your friends!
Avoid popping your balloon with the sharp objects and obstacles in your path!
3 players can play together on one keyboard!

Originally developed at TOJam 12 (2017)

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Apple Basket

Game Design, Artwork, Programming


Help an alien who has been volunteered to collect fruits for their tiny little town!
Catch the many kinds of delicious fruits that fall from the "Tree of All"!
Critters help collect fruits to help you gain even more points!

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Game Jams / Prototypes

Chased By Yeti

Game Design, Artwork, Programming


You and three friends have to climb the mountain, making sure to not let your tethers snap!
Oh yeah, and Avoid the Yeti!

Originally Developed at TOJam 13 (2018)

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Grid Wars

Game Design, Programming


A Card Game with multiple variants

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Vials

Game Design, Artwork, Programming


A Puzzle game with multiple ways to play and win

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Unfinished Concepts

Crab Race

Game Design, Artwork, Programming


A re-envisioning of a classic Commodore 64 Race / Decision Maker tool

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Egg the Haunted House

Game Design, Artwork, Programming


A game designed to globally track the number of eggs thrown at a haunted house

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Walker64

Game Design, Artwork, Programming


My first attempt at designing a retro-type game styled similar to Manic Miner

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